NVIDIA has released a Software Development Kit (SDK) for its latest iteration of Deep Learning Super Sampling (DLSS) technology. NVIDIA has announced an updated version of its DLSS technology focused on improving ray tracing capabilities. In parallel, AMD presented its long-awaited alternative to DLSS – FSR 3. In addition to the announcement of DLSS 3.5, NVIDIA has also released the corresponding software development kit (SDK). This kit was discovered on Github by user emoose, the developer of the DLSSTweaks tool, which allows gamers to tweak DLSS settings. AMD has disclosed that there are presently a dozen games on the upcoming FSR3 compatibility list, with more in the pipeline. NVIDIA, on the other hand, has only confirmed DLSS3.5 for titles such as Cyberpunk, Portal RTX, and Alan Wake 2, with promises of more additions soon. While AMD recently unveiled its FSR 3 technology, which offers similar interpolation and frame generation features, DLSS 3.5 goes beyond with its more advanced capabilities. DLSS 3.5 has already seen widespread adoption in various titles, while AMD has only promised limited AAA game support for the future. It is worth mentioning that game engines need to support DLSS 3.5 and its ray reconstruction technology to fully utilize its benefits. The combination of DLSS Super Resolution and Ray Reconstruction requires game engine integration to replace internal denoisers.With the release of DLSS 3.5, NVIDIA continues to push for improved gaming graphics and performance through AI-powered upscaling techniques.
NVIDIA releases DLSS 3.5 SDK, gamers are already swapping DLLs
NVIDIA has released a Software Development Kit (SDK) for its latest iteration of Deep Learning Super Sampling (DLSS) technology. NVIDIA has announced an updated version of its DLSS technology focused on improving ray tracing capabilities. In parallel, AMD presented its long-awaited alternative to DLSS – FSR 3. In addition to the announcement of DLSS 3.5, […]